Strata
A single-player idle-action prototype. Rust compiled to WASM behind a thin Solid shell. Below is the real build, running live, with notes on how it's put together.
Almost all game logic (stat derivation, combat, gear, drops, maze gen, the idle-lifecycle state machine) lives in a Rust crate compiled to WASM. The Solid SPA is just a shell driving the tick loop. The whole thing runs client-side, with saves in IndexedDB.
The systems under the hood are extracted from Grindshell's logic, specifically a planned dungeon-delving mode for the online world. Strata is where that math gets proven out in isolation, away from the server.
To make this a self-contained slice, extra features were bolted on after the fact. They're exploratory scaffolding, and don't represent Grindshell's actual core gameplay loop.